2D Platformer

This is a 2D platformer game that I am currently working on. It is still at a very early stage, but I am using this project as a way to learn a lot about game development.

I have implemented everything in this game myself, including introducing my own physics system using raycasts to give it a more retro 2D feel.

The player and the enemy sprites have been imported from photoshop and rigged with Unity's bone rigging system to animate and move. If the player gets close enough to the enemies, they start to follow him, even jumping and avoiding obstacles that may stand in the way.